From co-founding three startups by the age of 23 to developing among the most widely used consumer media and entertainment experiences in the world, Sean’s passion is building world-class teams that create entertainment experiences consumers love.
Sean is currently Senior Director for Xbox, the #1 game and entertainment console and service worldwide. Sean manages a multi-disciplinary business and engineering team responsible for delivering over 10x revenue growth in under five years, high double-digit gross margins through a mix of business strategy, product design, and engineering of entertainment experiences.
Prior to his current role, Sean was recruited into Microsoft’s Developer Division and moved quickly in the Windows executive leadership program. Alexander notably helped lead the launch of Windows XP and Windows Media platforms from #4 to #1 most used music and entertainment platform, earning a Technical Emmy Award for the work. Mr. Alexander also led engineering efforts in Windows platform, and the creation of Microsoft Silverlight, before joining Xbox to start up a new business and engineering group. Mr. Alexander holds multiple patent awards for his work spanning customer research and interactive entertainment.
Following a family tradition, Sean graduated from the Collins School of Business at the University of Tulsa. Awarded MIS Graduate of the Year, Sean founded a student tech incubator with seed support from Microsoft, RealNetworks, Williams Corp. and multiple cable operators. Nationally recognized by USA Today and NASA JPL for innovations in online development, this early work contributed to early Cable operator delivery of online video and the University’s computer security program now ranked among the top four NSA Centers of Excellence.
A sought-after keynote speaker, and seven-time presenter with Microsoft Chairman Bill Gates, CEO Steve Ballmer, and Xbox President Robbie Bach, Mr. Alexander is regularly quoted in national and local publications.
Digital media platform strategy & program management, Consumer product development, Multinational Business and Product management, Rich Media Platforms & Advertising, Gaming, Games, Consumer Entertainment, Press & analyst engagement, Monetization via subscription, transaction, and ad-funded business models.